![]() ![]() If ICAT :: CATEGORY_WINDOW_WIDTH = nil return Graphics. lengthĬols = ICAT :: CATEGORY_WINDOW_MAX_COLUMNS # IMPORTANT - You cannot use the following as symbols as they are # reserved: # :item, :weapon, :armor, :key_item, :all_itemĬATEGORY_IDENTIFIER = end def col_maxĬols = ICAT :: VISIBLE_CATEGORY_INDEX. tag in the notebox, where Potions is # the label. # On the right is the category label that will be used when setting # the e.g. At first, I made this script for my own personal use. Theolized Sideview Battle System (Or if you prefer, you may call it Theo Animated Battle) Version: 1.4 (with patch) Type: Battle System / Battle Engine Opening: This is my first battle system script and my masterpiece script so far. # On the left is the symbol used to identify the category. Rpg Maker Vx Ace Sideview Battle System Download. # You can add or remove categories from this list. ![]() #=#-#> CATEGORY_IDENTIFIER - Create your categories here. Read and follow the below instructions very carefully. #=# CUSTOMISATION SECTION - Do not make changes unless you understand completely # what you are doing. $data_system = load_data ( "Data/System.rvdata2" ) if $data_system = nil module ICAT # NOTE: When doing that, make sure that ALLOW_DUPLICATE is set to # true (see Customisation Section) or else only the last tag in # the notebox will be used as the category for the item. # NOTE: The following symbols are reserved and MUST NOT be used in # the CATEGORY_IDENTIFIER list: # :item, :weapon, :armor, :key_item, :all_item # You can assign an item to multiple categories by simply placing # more tags in the item's notebox. # You can add to or remove from the CATEGORY_IDENTIFIER list. ![]() # To assign an item to a category, place tag # in the item's (or weapon, or armor) notebox where IDENTIFIER # is the label listed in the CATEGORY_IDENTIFIER array in the # Customisation Section below. # May be compatible with scripts that modify the item categories # for shops. # See the Custom Layout Section for more information. # This script also allows you to customise the size and location # of the help, category, and item windows. Anonymous #= The original untranslated version of the VX script can be found here: #= #= #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # DESCRIPTION: # While RMVXAce already categorises the items in the items scene # into Items, Weapons, Armor, and Key Items this script allows # you to create your own categories and assign items, weapons, # and armor to any of them using notebox tags. #= #= CATEGORIZE ITEM SCENE v1.0 = #= #= Ported from RMVX to RMVXAce #= Author: Seiryuki #= Date: 2012-Jan-02 #= Type: VXA/RGSS3 #= Additions: a few more customisation options #- #= RMVX Title: KGC's Categorize Item Script #= Author: KGC #= Date: 2008-Apr-10 #= Translated by: Mr. ![]()
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